Post by Stephen on Jun 20, 2005 16:50:44 GMT -6
An asterisk denotes anything that isn't necessariliy necessary.
A plus sign denotes anything I'm going to have to draw manually.
An ampersand denotes anything I'm considering removing.
An item plagued with strikethrough has been removed from the roster, but won't be deleted from the roster, just in case we want to reconsider it.
An @ denotes anything we already have, whereas a $ denotes anything that we already have and we can use with permission and sell.
A # denotes a character that we've got the sprites for, but Philbert is currently coding.
Character Sprites to Obtain
Sparkster
Axel Gear
Red Ranger
Blue Ranger
Yellow Ranger
Black Ranger
Pink Ranger
Green Ranger
Cyclopsis
Madam Woe
Minotaur
Goldar
@White Ranger
*Battletoads
Ronald McDonald
+#Stephen
+Philbert
+Barrigard
+San
+Rainbringer
+*Deekin
+Phusion
+CYON
+Anti-Stephen
+Gnarf
Sketch Turner
Mortus
Gravis
@Sonic
@Tails
@Knuckles
@Mecha Sonic
@Mario
@Luigi
@Metal Mario
@Master Hand
@Chomper
@&Metroid
@&Old School Mario
Notes Regarding Certain Characters
Sonic and Friends: We either give them more rings and decent special attacks, or just make them act as normal characters, health-bar wise. I don't mind the shields so much on Sonic, but for Tails and Knuckles, those things are useless. Mimicing the White Ranger Tigerzord Summon code, we could have Tails summon the Cyclone as a special attack. As for Knuckles, I vote he has a special attack when clinging to a wall:
(Z) Hyper Glide Rush: He jumps back off of the wall and screams across the stage smashing into the opponent, dealing combo damage as he goes, until they slam into the opposing wall. This'll deal BUSLOADS of damage on the World 1-1 stage.
Just to be fair, Sonic should have a special attack:
(A + B) Spinball Attack: With much the same dynamics as Sparkster's Rocket Richochet attack (see below), Sonic bounces around dealing combo damage as he goes.
Sparkster: I'm probably going to use the Sparkster 2 sprite set, opposed to the Rocket Knight Adventures one. It'll be a LOT harder to find, but it'll look sharper.
His normal attack would be a sword swipe. He'd be a three-button character, really (A, Attack; B, Jump; C, Rocket, just like in the game). The good thing about three-button characters is that you can pull off most of their special attacks just by pressing a button on the second row. His C button would control his rocket booster. The D-Pad direction + C would dictate in which direction he boosted. If C is pressed alone, Sparkster will perform a booster burnout. Unlike the Sonic characters and Axel Gear, he can't charge it up and perform a Spin Dash. For Sparkster, the Up key will not cause him to jump - this alleviates confusion for the computer when performing a vertical rocket boost. His sword swipe will deal little damage, but his corkscrew will last for 2 seconds, making maybe three combo hits.
As for special attacks:
(Hold C) Rocket Charge: His rocket charges energy, slowly building his Special Meter. This doesn't unbalance him - the White Ranger can do it, and he's not cheap at all.
(D, DF, F + A) Whirlwind Slash: Sparkster throws a quick, swirling whirlwind from his sword. It doesn't have too great a range, and it doesn't deal too much damage. It doesn't use up special energy, however, so it's kinda useful.
(Z) Corkscrew Rush: A straight-shot, horizontal corkscrew attack that lasts for about 5 seconds. It does repeated combo damage.
(Y) Rocket Richochet: He flies diagonally upward and toward the opponent, bouncing along walls as he goes. This lasts for about 6 seconds. It'd be great if he could bounce off the ceiling or have a maximum height, at least - I don't want him flying off into space on the Doomsday Zone stage.
(X) Fire Sword Slash: His sword becomes magically enchanted with Fire, as per the powerup, and he lets loose with a flaming slash that deals a whole lot of damage, burning the opponent.
If we can, I'd like to add the following Fatality:
(C + Z) Final Rising Corkscrew: He jumps down off the stage, and right underneath the opponent, he rockets straight upward, destroying the opponent. He lands on their corpse, if applicable.
Axel Gear: I'm DEFINITELY going to use the Axel Gear sprites from Sparkster, and not RKA, with the exception of his Fatality, MechaFlare (see below).
He'd have much the same dynamics as Sparkster - he has three main buttons (A, Attack; B, Jump; C, Rocket). However, Axel's armor was always more powerful than Sparkster's, but it's a real gas hog. He can only boost when he would normally be able to pull off a Level 1 special attack, and it counts as the use of a special attack! However, it lasts twice as long as Sparkster's boost, making it worth the price.
As for special attacks:
(Hold C) Rocket Charge: Just like Sparkster's Rocket Charge (see above).
(C) Axel Boost: Axel can rocket boost twice as long as Sparkster can, and it deals combo damage all the while.
Note: The next two attacks might be impossible to code, or at the very least, impractically difficult. If so, just make the missles fire in a straight line.
(D, DF, F + A) Axel Missles: 4 missles fire from Axel's rocketpack and home in on the opponent, exploding after 2 seconds. They're not really quick, and they don't deal considerable damage. This doesn't use up special energy, either, so it comes in handy often nonetheless.
(D, DF, F, D, DF, F + A) Axel Missle Barrage: 12 missles fire from Axel's rocketpack and home in on the opponent, but these have a 4-second homing duration, making them harder to dodge. They deal a little more damage than the average missle, too.
His X, Y and Z attacks mimic Sparkster's, basically. They deal the same damage, but last one second longer.
His Fatality is different, however:
(C + Z) MechaFlare: He jumps back off of the screen and comes back in suited up in his Axel Blaster Mech (as seen in RKA Level 5, if I remember correctly). He unleashes a brilliant flare of energy that makes the screen turn white and shake, and once that wears off, Axel just hovers there.
Rangers: They may or may not have a sprite set for them already ripped, and if not, I'll just rip them myself. It'll be a pain in the arse, but it'll be worth it. There is no pleasure more guilty than beating the tar out of the Power Rangers.
The sprite set I'm looking for is the one from the Genesis fighting game, Mighty Morphin' Power Rangers. Each ranger will utilize his or her own special attacks found in the game, as well as the following common attacks:
(D, DF, F + A or B) Power Blaster: Just like real superheroes, the ranger in question whips out a pistol and fires a round dead ahead. It's moderately fast, and deals little damage.
(D, DF, F, D, DF, F + B) Summon (Animal)zord: The existing White Ranger character already summons his Tigerzord, so why not have each ranger summon their personal zords? Useable sprites shouldn't be too hard to get ahold of, really. The Green Ranger will summon the entire Dragonzord, which hurts like crap. I'll rip the sound for it, don't worry.
Fatalities:
(B, BD, D, DF, F + AB) Summon Megazord: The screen goes pitch-black, just like Chomper's fatality sequences. The ranger in question fades out, replaced by a collective image of each ranger posing. They shout "Justice shall overcome!" and the Megazord comes screaming in and flattens the opponent. I'll handle the quote and sprite rip, don't worry.
(B, BD, D, DF, F, B, BD, D, DF, F, B, F + AB) Summon Ultrazord: As above, but they call in the Ultrazord to perform the finish. I'll handle the sprite rip for it, too.
The two fatalities listed above do not apply to the White Ranger, and neither does the Power Blaster attack. We're not gonna fiddle with him. He's fine as he is.
Each ranger's personal special attack involving their weapon does the same amount of damage. The Pink Ranger's Dino Arrow sets the opponent ablaze, as well as the Red Ranger's sword attack thingy. I can't remember the name of it right now.
Cyclopsis: The end boss from the aforementioned Power Rangers game for the Genesis, Cyclopsis eats babies for nutritional reasons. He launches missles, he throws off a copy of his electrified hand, and most importantly, he fires bolts of lightning straight from his anus. He probably eats rocks and defecates gunpowder, too.
The A button will be a weak though quick attack, and repeatedly tapping A will throw off the attack again and again. The B button will be a mediocre attack, dealing more damage but being slower. Cyclopsis' B attack is a two-hitter, however. He punches once with both arms, then delivers a twin kidney punch with his spikes extended. His C button will perform a special attack, leaving the Up button as his jump key. He'll function just like he does in the fighting game, with the following exception:
(B, DB, D, DF, F + C) Cyclopsis Thunderstorm: Since the original attack looked like (DB, D, DF, F, UF + B), which was just about impossible to pull off without accidentally jumping in the process, this simplified version will allow anyone to pull off his ultimate attack. At the cost of 3 energy bars, he releases three lightning bolts that fan out across the screen (one DB, one D, one DF) and frag everything, dealing repeated combo damage for 5 seconds.
The two attacks that Cyclopsis has that throw grenades that explode on the ground count as Level 1 special attacks, hit once, and deal a bunch of damage.
The other Power Rangers characters mentioned all fight just like they do in the Genesis game, without any additional attacks.
I'll post more about the other characters tomorrow.
A plus sign denotes anything I'm going to have to draw manually.
An ampersand denotes anything I'm considering removing.
An item plagued with strikethrough has been removed from the roster, but won't be deleted from the roster, just in case we want to reconsider it.
An @ denotes anything we already have, whereas a $ denotes anything that we already have and we can use with permission and sell.
A # denotes a character that we've got the sprites for, but Philbert is currently coding.
Character Sprites to Obtain
Copyright Legend |
Konami |
Bandai |
Rare LTD. |
McDonald's Corporation |
Sega Technical Institute - Deceased! |
Unknown - Find out! |
B!Pro |
SEGA |
Nintendo |
Sparkster
Axel Gear
Blue Ranger
Yellow Ranger
Black Ranger
Pink Ranger
Green Ranger
Cyclopsis
Madam Woe
Minotaur
Goldar
@White Ranger
*
Ronald McDonald
+#Stephen
+Philbert
+Barrigard
+San
+Rainbringer
+*Deekin
+Phusion
+CYON
+Anti-Stephen
+Gnarf
Sketch Turner
Mortus
@Sonic
@Tails
@Knuckles
@Mecha Sonic
@Mario
@Luigi
@Metal Mario
@Master Hand
@Chomper
@&Metroid
@&Old School Mario
Notes Regarding Certain Characters
Sonic and Friends: We either give them more rings and decent special attacks, or just make them act as normal characters, health-bar wise. I don't mind the shields so much on Sonic, but for Tails and Knuckles, those things are useless. Mimicing the White Ranger Tigerzord Summon code, we could have Tails summon the Cyclone as a special attack. As for Knuckles, I vote he has a special attack when clinging to a wall:
(Z) Hyper Glide Rush: He jumps back off of the wall and screams across the stage smashing into the opponent, dealing combo damage as he goes, until they slam into the opposing wall. This'll deal BUSLOADS of damage on the World 1-1 stage.
Just to be fair, Sonic should have a special attack:
(A + B) Spinball Attack: With much the same dynamics as Sparkster's Rocket Richochet attack (see below), Sonic bounces around dealing combo damage as he goes.
Sparkster: I'm probably going to use the Sparkster 2 sprite set, opposed to the Rocket Knight Adventures one. It'll be a LOT harder to find, but it'll look sharper.
His normal attack would be a sword swipe. He'd be a three-button character, really (A, Attack; B, Jump; C, Rocket, just like in the game). The good thing about three-button characters is that you can pull off most of their special attacks just by pressing a button on the second row. His C button would control his rocket booster. The D-Pad direction + C would dictate in which direction he boosted. If C is pressed alone, Sparkster will perform a booster burnout. Unlike the Sonic characters and Axel Gear, he can't charge it up and perform a Spin Dash. For Sparkster, the Up key will not cause him to jump - this alleviates confusion for the computer when performing a vertical rocket boost. His sword swipe will deal little damage, but his corkscrew will last for 2 seconds, making maybe three combo hits.
As for special attacks:
(Hold C) Rocket Charge: His rocket charges energy, slowly building his Special Meter. This doesn't unbalance him - the White Ranger can do it, and he's not cheap at all.
(D, DF, F + A) Whirlwind Slash: Sparkster throws a quick, swirling whirlwind from his sword. It doesn't have too great a range, and it doesn't deal too much damage. It doesn't use up special energy, however, so it's kinda useful.
(Z) Corkscrew Rush: A straight-shot, horizontal corkscrew attack that lasts for about 5 seconds. It does repeated combo damage.
(Y) Rocket Richochet: He flies diagonally upward and toward the opponent, bouncing along walls as he goes. This lasts for about 6 seconds. It'd be great if he could bounce off the ceiling or have a maximum height, at least - I don't want him flying off into space on the Doomsday Zone stage.
(X) Fire Sword Slash: His sword becomes magically enchanted with Fire, as per the powerup, and he lets loose with a flaming slash that deals a whole lot of damage, burning the opponent.
If we can, I'd like to add the following Fatality:
(C + Z) Final Rising Corkscrew: He jumps down off the stage, and right underneath the opponent, he rockets straight upward, destroying the opponent. He lands on their corpse, if applicable.
Axel Gear: I'm DEFINITELY going to use the Axel Gear sprites from Sparkster, and not RKA, with the exception of his Fatality, MechaFlare (see below).
He'd have much the same dynamics as Sparkster - he has three main buttons (A, Attack; B, Jump; C, Rocket). However, Axel's armor was always more powerful than Sparkster's, but it's a real gas hog. He can only boost when he would normally be able to pull off a Level 1 special attack, and it counts as the use of a special attack! However, it lasts twice as long as Sparkster's boost, making it worth the price.
As for special attacks:
(Hold C) Rocket Charge: Just like Sparkster's Rocket Charge (see above).
(C) Axel Boost: Axel can rocket boost twice as long as Sparkster can, and it deals combo damage all the while.
Note: The next two attacks might be impossible to code, or at the very least, impractically difficult. If so, just make the missles fire in a straight line.
(D, DF, F + A) Axel Missles: 4 missles fire from Axel's rocketpack and home in on the opponent, exploding after 2 seconds. They're not really quick, and they don't deal considerable damage. This doesn't use up special energy, either, so it comes in handy often nonetheless.
(D, DF, F, D, DF, F + A) Axel Missle Barrage: 12 missles fire from Axel's rocketpack and home in on the opponent, but these have a 4-second homing duration, making them harder to dodge. They deal a little more damage than the average missle, too.
His X, Y and Z attacks mimic Sparkster's, basically. They deal the same damage, but last one second longer.
His Fatality is different, however:
(C + Z) MechaFlare: He jumps back off of the screen and comes back in suited up in his Axel Blaster Mech (as seen in RKA Level 5, if I remember correctly). He unleashes a brilliant flare of energy that makes the screen turn white and shake, and once that wears off, Axel just hovers there.
Rangers: They may or may not have a sprite set for them already ripped, and if not, I'll just rip them myself. It'll be a pain in the arse, but it'll be worth it. There is no pleasure more guilty than beating the tar out of the Power Rangers.
The sprite set I'm looking for is the one from the Genesis fighting game, Mighty Morphin' Power Rangers. Each ranger will utilize his or her own special attacks found in the game, as well as the following common attacks:
(D, DF, F + A or B) Power Blaster: Just like real superheroes, the ranger in question whips out a pistol and fires a round dead ahead. It's moderately fast, and deals little damage.
(D, DF, F, D, DF, F + B) Summon (Animal)zord: The existing White Ranger character already summons his Tigerzord, so why not have each ranger summon their personal zords? Useable sprites shouldn't be too hard to get ahold of, really. The Green Ranger will summon the entire Dragonzord, which hurts like crap. I'll rip the sound for it, don't worry.
Fatalities:
(B, BD, D, DF, F + AB) Summon Megazord: The screen goes pitch-black, just like Chomper's fatality sequences. The ranger in question fades out, replaced by a collective image of each ranger posing. They shout "Justice shall overcome!" and the Megazord comes screaming in and flattens the opponent. I'll handle the quote and sprite rip, don't worry.
(B, BD, D, DF, F, B, BD, D, DF, F, B, F + AB) Summon Ultrazord: As above, but they call in the Ultrazord to perform the finish. I'll handle the sprite rip for it, too.
The two fatalities listed above do not apply to the White Ranger, and neither does the Power Blaster attack. We're not gonna fiddle with him. He's fine as he is.
Each ranger's personal special attack involving their weapon does the same amount of damage. The Pink Ranger's Dino Arrow sets the opponent ablaze, as well as the Red Ranger's sword attack thingy. I can't remember the name of it right now.
Cyclopsis: The end boss from the aforementioned Power Rangers game for the Genesis, Cyclopsis eats babies for nutritional reasons. He launches missles, he throws off a copy of his electrified hand, and most importantly, he fires bolts of lightning straight from his anus. He probably eats rocks and defecates gunpowder, too.
The A button will be a weak though quick attack, and repeatedly tapping A will throw off the attack again and again. The B button will be a mediocre attack, dealing more damage but being slower. Cyclopsis' B attack is a two-hitter, however. He punches once with both arms, then delivers a twin kidney punch with his spikes extended. His C button will perform a special attack, leaving the Up button as his jump key. He'll function just like he does in the fighting game, with the following exception:
(B, DB, D, DF, F + C) Cyclopsis Thunderstorm: Since the original attack looked like (DB, D, DF, F, UF + B), which was just about impossible to pull off without accidentally jumping in the process, this simplified version will allow anyone to pull off his ultimate attack. At the cost of 3 energy bars, he releases three lightning bolts that fan out across the screen (one DB, one D, one DF) and frag everything, dealing repeated combo damage for 5 seconds.
The two attacks that Cyclopsis has that throw grenades that explode on the ground count as Level 1 special attacks, hit once, and deal a bunch of damage.
The other Power Rangers characters mentioned all fight just like they do in the Genesis game, without any additional attacks.
I'll post more about the other characters tomorrow.